Nintendo’s Switch made its debut at retail stores recently in one of the gaming industry most foreseen product launches.
The console, which retails for US$299.99, is Nintendo’s attempt to revolutionize the industry by offering a device that can give interactive gaming quality and control whether on the big screen at home, or in a huge number of settings requiring portability – ranging from a plane to a park or a vacation spot.
“The launch of any new Nintendo system is a special day,” noted Nintendo President Reggie Fils-Aime, “but in particular, we can’t wait for you to play Nintendo Switch in the comfort of your living room, on your commute … or really anywhere you want!”
Home or Road
The Switch accompanies
- the main console.
- the left and right Joy Con controllers.
- a Joy-Con grip.
- a set of Joy-Con straps.
- a Nintendo switch doc.
- HDMI cable and power code.
The Nintendo Switch can be utilized on the other hand with a TV at home or as a handheld unit with its 6.2 inch high definition screen.
Users can press a Capture Button on the left Joy-Con to take screenshots of games for sharing on social media. The right Joy-Con has an IR Motion Camera and a NFC touchpoint to use for interaction with Amiibo figures.
The Legend of Zelda: Breath of the Wild, the main significant title for the Nintendo Switch, also became accessible on Friday for the Wii U at a cost of $59.99. Gaming titles set for future release include Mario Kart 8 Deluxe, ARMS, Splatoon 2, Fire Emblem Warriors and Super Mario Odyssey for the 2017 holiday season.
The Nintendo Switch has “good silicon DNA” because of its Nvidia Tegra processor, yet it truly contends with smart phones and tablets, observed Kevin Krewell, principal analyst at Tirias Research.
“The convertible nature of the product makes it unique in the console market, but it doesn’t push that state-of-the-art for consoles,” he told the E-Commerce Times, noting that it doesn’t support 4K television.
The key to its success likely will be the gaming content, with Super Mario and Zelda titles demonstrating a strong start, Krewell said.
The Nintendo Switch comes up short, suggessted Rob Enderle, principal analyst at the Enderle Group, since it forces customers to spend a huge sum of cash on a product that tries to contend at the same time for the living room and the park bench, and it has constrained achievement in both settings.
“I think the issue will be that it looks and feels like a tablet but is also supposed to be a gaming console,” he told the E-Commerce Times. “However, both of those classes of products have embraced broad media — including movies, TV and music — and the Switch has not.”
The Switch is crippled in both roles, Enderle pointed out, “as it costs as much as a standard game console and well more than the majority of tablets on the market.”
More optimistically, “the Nintendo Switch is a brave foray into mobile chip powered game consoles,”
Observed Ted Pollak, senior gaming analyst at Jon Peddie Research
“It’s powerful, portable, and relatively affordable, considering it fills both home and mobile roles,” he told the E-Commerce Times.